Endless Chase franchise · playable demo
Endless Chase: Fate of Bolek & Sława
A real-time RPG across three sci-fi punk worlds — five core loops, four acts, and non-linear Metroidvania progression.
Visit the game siteFact sheet
Portfolio
Endless Chase franchise · playable demo
A real-time RPG across three sci-fi punk worlds — five core loops, four acts, and non-linear Metroidvania progression.
Visit the game site
Investigative survival horror
Set in a company where the technology hides more than it delivers.
Team
Founder · Game director · Narrative designer
Game director, narrative designer, and developer at Voxels Entertainment. I build worlds and mechanics for Endless Chase and other projects, almost always chasing the same thing: the logic underneath what every player has already decided they understand about gameplay, narrative, and progression.
At Voxels, every system is designed, written, and implemented with the same question in mind: why does this work and what happens when we turn that logic inside out?
Press & partnerships
Press kit with screenshots, key art, and fact sheet. For publishing, licensing, or interviews, write to us.